Game Night week

This week has been a very busy one. At the start of the week we had a testing session with Marcus where we explained our board game to him and got some valuable feedback. On Wednesday we tried to apply some of them but got stuck very fast. We had a lot of problems getting unstuck so in the end we scrapped most of our ideas and started over with a really good brainstorming session.

With the new system our game felt more engaging and more fun. I still feel that there is something missing but at least now it is playable. On Thursday we improved the visuals of our game and updated every piece that would be used in the game. We got new models for our in game currency. We painted our game board and all the tiles. I felt that it made the game more interesting.

On Friday I went to Stockholm and Tekniska museet where I showed Tribal Marathon on Game Night. We had some amazing feedback on that game and a lot of people wanted it released so they could play it. The trip was really amazing and I cannot wait for GAMEX next week.

The goal for this week was to iron out our game mechanics and write a game design document. We did not have time to create the game design document but I think that the result of our brainstorming have ironed out our game mechanics to the point that we will be able to write on the next week without any problems.

That is all for this week. See you again next week.

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